author: Rachel Fenichel summary: Codelab showing how to create and use a custom generator. id: custom-generator categories: blockly,codelab,generator status: Draft Feedback Link: https://github.com/google/blockly-samples/issues/new
You will build a JSON generator that implements the JSON language spec.
This codelab assumes that you are already comfortable with using the Blockly playground locally.
In this codelab you will add code to the Blockly playground to create and use a new generator.
You will make all of your changes in the advanced playground, which you can find at tests/playgrounds/advanced_playground.html
. This playground contains all of Blockly’s base blocks, as well as some developer tools to make testing easier.
To start, create a file named custom_generator.js
in the same folder as the playground. Include it with a script tag.
<script src="custom_generator.js"></script>
Note: you must include your custom code after including the Blockly library.
For this codelab you will use two custom blocks, as well as five blocks from Blockly’s standard set.
The custom blocks represent the Object and Member sections of the JSON specification.
The blocks are:
object
member
math_number
text
logic_boolean
logic_null
lists_create_with
Copy this code into custom_generator.js
to define the two custom blocks.
Blockly.defineBlocksWithJsonArray([{
"type": "object",
"message0": "{ %1 %2 }",
"args0": [
{
"type": "input_dummy"
},
{
"type": "input_statement",
"name": "MEMBERS"
}
],
"output": null,
"colour": 230,
},
{
"type": "member",
"message0": "%1 %2 %3",
"args0": [
{
"type": "field_input",
"name": "MEMBER_NAME",
"text": ""
},
{
"type": "field_label",
"name": "COLON",
"text": ":"
},
{
"type": "input_value",
"name": "MEMBER_VALUE"
}
],
"previousStatement": null,
"nextStatement": null,
"colour": 230,
}]);
Next, define your toolbox in XML. For this example we have a flyout-only toolbox with seven blocks in it.
Copy this code into custom_generator.js
:
var codelabToolbox = `
<xml id="toolbox" style="display: none">
<block type="object"/>
<block type="member"></block>
<block type="math_number"><field name="NUM">0</field></block>
<block type="text"><field name="TEXT"/></block>
<block type="logic_boolean"><field name="BOOL">TRUE</field></block>
<block type="logic_null"/>
<block type="lists_create_with"><mutation items="3"/></block>
</xml>
`
Then update the options struct in the playground to use your new toolbox:
var defaultOptions = {
comments: true,
// ...
toolbox: codelabToolbox,
// ...
};
Your toolbox should look like this:
A language generator defines basic properties of your language, such as how indentation works. Block generators define how individual blocks are turned into code, and must be defined for every block you use.
A language generator has a single entry point: workspaceToCode
. This function takes in a workspace and:
init
.blockToCode
on each top block.finish
.The first step is to define and call your language generator.
A custom language generator is simply an instance of Blockly.Generator
. In custom_generator.js
call the constructor, passing in your generator’s name, and store the result.
const codelabGenerator = new Blockly.Generator('JSON');
Next, register your new generator with the playground. Find the configurePlayground
function in advanced_playground.html
and add this line:
playground.addGenerator('Codelab', codelabGenerator)
This will add a new tab named Codelab
to the bottom right quadrant of the screen. Click the tab to select it. Make sure that you have checked the box next to Auto. The generator will now run on every workspace change, and the output will display in the bottom right quadrant of the screen.
Put a number block on the workspace and check the generator output area. You should see an error:
Language "JSON" does not know how to generate code for block type "math_number".
This error occurs because you need to write a block generator for each type of block. Read the next section for more details.
At its core, a block generator is a function that takes in a block, translates the block into code, and returns that code as a string.
Block generators are defined on the language generator object. For instance, here is the code to add a block generator for blocks of type sample_block
on a language generator object (sampleGenerator
).
sampleGenerator['sample_block'] = function(block) {
return 'my code string';
}
Statement blocks represent code that does not return a value.
A statement block’s generator simply returns a string.
For example, this code defines a block generator that always returns the same function call.
sampleGenerator['left_turn_block'] = function(block) {
return 'turnLeft()';
}
Value blocks represent code that returns a value.
A value block’s generator returns an array containing a string and a precedence value.
For example, this code defines a block generator that always returns 1 + 1
:
sampleGenerator['two_block'] = function(block) {
return ['1 + 1', sampleGenerator.ORDER_ADDITION];
}
Operator precedence rules determine how the correct order of operations is maintained during parsing. In Blockly’s generators, operator precedence determines when to add parentheses.
–> Read more about operator precedence in JavaScript.
–> Read more about operator precedence in Blockly.
Since JSON does not allow values that are expressions, you do not need to consider operator precedence for the generator that you are building in this codelab. You can use the same value everywhere a precedence value is required. In this case, we’ll call it PRECEDENCE
.
You need to be able to access this value inside your block generators, so add PRECEDENCE
to your language generator:
codelabGenerator.PRECEDENCE = 0;
In this step you will build the generators for the simple value blocks: logic_null
, text
, math_number
, and logic_boolean
.
You will use getFieldValue
on several types of fields.
The simplest block in this example is the logic_null
block.
No matter what, it generates the code 'null'
. Notice that this is a string, because all generated code is a string.
codelabGenerator['logic_null'] = function(block) {
return ['null', codelabGenerator.PRECEDENCE];
};
Next is the text
block.
Unlike logic_null
, there is a single text input field on this block. Use getFieldValue
:
var textValue = block.getFieldValue('TEXT');
Since this is a string in the generated code, wrap the value in quotation marks and return it:
codelabGenerator['text'] = function(block) {
var textValue = block.getFieldValue('TEXT');
var code = '"' + textValue + '"';
return [code, codelabGenerator.PRECEDENCE];
};
The math_number
block has a number field.
Like the text
block, you can use getFieldValue
. Unlike the text block, you don’t need to wrap it in additional quotation marks.
codelabGenerator['math_number'] = function(block) {
const code = Number(block.getFieldValue('NUM'));
return [code, codelabGenerator.PRECEDENCE];
};
The logic_boolean
block has a dropdown field named BOOL
.
Calling getFieldValue
on a dropdown field returns the value of the selected option, which may not be the same as the display text. In this case the dropdown has two possible values: TRUE
and FALSE
.
codelabGenerator['logic_boolean'] = function(block) {
const code = (block.getFieldValue('BOOL') == 'TRUE') ? 'true' : 'false';
return [code, codelabGenerator.PRECEDENCE];
};
getFieldValue
finds the field with the specified name and returns its value.getFieldValue
depends on the type of the field.
In this step you will build the generator for the member
block. You will use getFieldValue
, and add valueToCode
to your tool kit.
The member block has a text input field and a value input.
The generated code looks like "property name": "property value",
.
a
is the value of the text input, which we get with getFieldValue
:
const name = block.getFieldValue('MEMBER_NAME');
b
is whatever is attached to the value input. A variety of blocks could be attached there: logic_null
, text
, math_number
, logic_boolean
. or even an array (lists_create_with
). Use valueToCode
to get the correct value:
const value = codelabGenerator.valueToCode(block, 'MEMBER_VALUE',
codelabGenerator.PRECEDENCE);
valueToCode
does three things:
If no block is attached, valueToCode
returns null
. In another generator you might need to replace null
with a different default value; in JSON, null
is fine.
The third argument is related to operator precedence, as discussed in a previous section.
Next, assemble the arguments name
and value
into the correct code, of the form "name": value,
.
To generate clean code, add a newline at the end of the statement.
const code = '"' + name + '" : ' + value + ',\n'
All together, here is block generator for the member block:
codelabGenerator['member'] = function(block) {
const name = block.getFieldValue('MEMBER_NAME');
const value = codelabGenerator.valueToCode(block, 'MEMBER_VALUE',
codelabGenerator.PRECEDENCE);
const code = '"' + name + '" : ' + value + ',\n';
return code;
};
In this step you will build the generator for the array block. You will learn how to indent code and handle a variable number of inputs.
The array block uses a mutator to dynamically change the number of inputs it has.
The generated code looks like:
[
1,
"two",
false,
true,
]
As with member blocks, there are no restrictions on the types of blocks connected to inputs.
Each value input on the block has a name: ADD0
, ADD1
, etc. Use valueToCode
in a loop to build an array of values:
const values = [];
for (var i = 0; i < block.itemCount_; i++) {
let valueCode = codelabGenerator.valueToCode(block, 'ADD' + i,
codelabGenerator.PRECEDENCE);
if (valueCode) {
values.push(valueCode);
}
}
Notice that we skip empty inputs by checking if valueCode
is null
.
If you want to include empty inputs, use the string 'null'
as the value.
const values = [];
for (var i = 0; i < block.itemCount_; i++) {
let valueCode = codelabGenerator.valueToCode(block, 'ADD' + i,
codelabGenerator.PRECEDENCE) || 'null';
values.push(valueCode);
}
At this point values
is an array of string
s. The strings contain the generated code for each input.
Convert the list into a single string
, with newlines separating elements:
let valueString = values.join(',\n');
Next, use prefixLines
to add indentation at the beginning of each line:
const indentedValueString =
codelabGenerator.prefixLines(valueString, codelabGenerator.INDENT);
INDENT
is a property on the generator. It defaults to two spaces, but language generators may override it to increase indent or change to tabs.
Finally, wrap the indented values in brackets and return the string:
const codeString = '[\n' + indentedValueString + '\n]';
return [codeString, codelabGenerator.PRECEDENCE];
Here is the final array block generator:
codelabGenerator['lists_create_with'] = function(block) {
const values = [];
for (var i = 0; i < block.itemCount_; i++) {
let valueCode = codelabGenerator.valueToCode(block, 'ADD' + i,
codelabGenerator.PRECEDENCE);
if (valueCode) {
values.push(valueCode);
}
}
const valueString = values.join(',\n');
const indentedValueString =
codelabGenerator.prefixLines(valueString, codelabGenerator.INDENT);
const codeString = '[\n' + indentedValueString + '\n]';
return [codeString, codelabGenerator.PRECEDENCE];
};
Test the block generator by adding an array to your onscreen blocks and populating it.
What code does it generate if you have no inputs?
What if you have five inputs, one of which is empty?
In this section you will write the generator for the object
block. You will learn how to use statementToCode
.
The object
block generates code for a JSON Object. It has a single statement input, in which member blocks may be stacked.
The generated code looks like this:
{
"a": true,
"b": "one",
"c": 1,
}
statementToCode
does three things:
In this case the input name is 'MEMBERS'
.
const statement_members =
codelabGenerator.statementToCode(block, 'MEMBERS');
Wrap the statements in brackets and return the code, using the default precedence:
const code = '{\n' + statement_members + '}';
return [code, codelabGenerator.PRECEDENCE];
Here is the full block generator:
codelabGenerator['object'] = function(block) {
const statement_members =
codelabGenerator.statementToCode(block, 'MEMBERS');
const code = '{\n' + statement_members + '}';
return [code, codelabGenerator.PRECEDENCE];
};
Test it by generating code for an object
block containing a single member
block. The result should look like this:
{
"test": true
}
Next, add a second member block and rerun the generator. Did the resulting code change?
The scrub_
function is called on every block from blockToCode
. It takes in three arguments:
_block
is the current block.code
is the code generated for this block, which includes code from all attached value blocks._opt_thisOnly
is an optional boolean
. If true, code should be generated for this block but no subsequent blocks.By default, scrub_
simply returns the passed-in code. A common pattern is to override the function to also generate code for any blocks that follow the current block in a stack:
codelabGenerator.scrub_ = function(block, code, opt_thisOnly) {
const nextBlock =
block.nextConnection && block.nextConnection.targetBlock();
const nextCode =
opt_thisOnly ? '' : codelabGenerator.blockToCode(nextBlock);
return code + nextCode;
};
You do not need to add newlines in scrub_
because the member
block generator already adds them.
Create a stack of member
blocks on the workspace and click “To JSON”. You should see generated code for all of your blocks, not just the first one.
Next, add an object
block and drag your member
blocks into it, then click “To JSON”. This case tests statementToCode
, and should still generated code for all of your blocks.
In this codelab you:
statementToCode
, valueToCode
, blockToCode
, and getFieldValue
.JSON is a simple language, and there are many additional features you may want to implement in your generator. Blockly’s built-in language generators are a good place to learn more about some additional features:
Blockly ships with five language generators: Python, Dart, JavaScript, PHP, and Lua. You can find the language generators and block generators in the generators directory.